Multiple Views

This time I have finally implemented the single largest change in design for the new engine – the Viewport. The last engine really only had one world and one camera that could be active for the frame to be rendered and this was something I wanted to change for HPL2.

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P sychological

These days in-between projects I spend most of my time doing administrative tasks, writing mails, news and such activities. It’s quite a nice break from the production tasks that are mainly gameplay scripting and audio design, but at times the administrative tasks can be quite scary, even haunting if you so wish.

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A penumbra soup of mixed news

For a while we have been only two people here at Frictional Games, but since last week we are back to the norm of being three. Marc has been working with us for some time, but now he is a steady member of our company fiddling away on the graphics side. If things go as planned we might soon extend the employee list further!

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