This time I have finally implemented the single largest change in design for the new engine – the Viewport. The last engine really only had one world and one camera that could be active for the frame to be rendered and this was something I wanted to change for HPL2.
Black Plague & Overture Updated and some new reviews
We have updated Penumbra: Black Plague & Penumbra: Overture to correct all the graphical problems that was experienced with the latest cards and drivers from ATI. The updates also include various optimisations, minor fixes and for Black Plague even some alternate solutions to a puzzle or two!
Latest reviews
A collection of reviews for your reading pleasure.
Render To Texture
One of the things that I am planning to do in this work log is to release a demo showing off a new feature whenever I can. That way I can see how well the engine works on various machines and you readers will also be able to follow the development in a more hands-on fashion!
P sychological
These days in-between projects I spend most of my time doing administrative tasks, writing mails, news and such activities. It’s quite a nice break from the production tasks that are mainly gameplay scripting and audio design, but at times the administrative tasks can be quite scary, even haunting if you so wish.
A penumbra soup of mixed news
For a while we have been only two people here at Frictional Games, but since last week we are back to the norm of being three. Marc has been working with us for some time, but now he is a steady member of our company fiddling away on the graphics side. If things go as planned we might soon extend the employee list further!
Penumbra: Black Plague Demo Released!
The Penumbra: Black Plague Demo is out!
Penumbra: Black Plague Reviews
It’s only about 1 week to go before Penumbra: Black Plague is released and the first couple of reviews have started to come in.
Texture Atlas
The texture atlas was one of the first thing that I implemented in the engine. It was actually something I started working on the day work started for Energetic, which also means the code is a bit messy 😀 So I decided an update was needed.
HPL 2.0 – The beginning
This is the first post in our brand new Work Log subforum, which is going to act as a sort of blog where we show of how work progress on our upcoming projects! Hope you will enjoy it!