Puzzles in horror games Part 3: Why physics puzzles is not the “promised land” of adventure games

In the previous blog some problems with puzzles in adventure games where discussed. It was also mentioned that a major culprit in all of these where that many adventure games do not have a coherent system for doing interactions, like for example a Super Mario game. A nice way of solving this and still allowing a varied set of possible actions might seem to be physics.

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Horror Tip: Elevated

This is a pretty unknown short film from the guy that made Cube (one of my favorite horror movies) and it has a lot in common with that movie. Both films are based on a fear of the unknown, have tense psychological drama and feature a very limited set.

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Puzzles in horror games Part 2: Common problems with adventure game puzzles

Before continuing to dig deeper into the world of puzzles, I would like to clarify a thing from the last puzzle post: When I said that I thought puzzles were the best way to have as core gameplay in a horror game, I did not mean that it excluded all other kinds of gameplay. I rather meant that the basic design was based on puzzles and that other mechanisms are there as extras.

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