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Month: September 2009

Parallax trix

Since many seemed to enjoy the parallax mapping showed off in the material editor, I just wanted to show off the more advanced way of doing it and also giving some explanations.

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Posted on Posted on 23rd September 200910th October 2023 by Thomas Grip in Blog, HPL2, Tech

I’m a Material Boy

Here’s the HPL Material Editor, our latest addition to the tool suite. This is what we use to create, edit and preview materials with. In a nutshell, a material is what’s gonna determine how an object is going to look like in the engine.

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Posted on Posted on 22nd September 200910th October 2023 by frictionalgames in Blog, Engine, HPL2, Tech

Puzzles in horror games Part 5: Things to consider when designing puzzles

Figuring out a good puzzle is often a hard and tricky process. Sometimes a puzzles presents itself from story and environment naturally, but more often it is put in just to add some gameplay and/or slow the player down.

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Posted on Posted on 17th September 200910th October 2023 by Thomas Grip in Blog, Design, Puzzles

Puzzles in horror games Part 4: Backtracking and why it is essential

The fourth part in the puzzle series will be about a specific “feature” that I am sure you are all aware of. Backtracking

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Posted on Posted on 3rd September 200910th October 2023 by Thomas Grip in Blog, Design, Puzzles

Recent Posts

  • Announcing Amnesia: Design Works 🌹
  • Simon from SOMA plushie available now!
  • Frictional Mod Jam 2024: Escape Room Edition
  • AMNESIA: THE BUNKER UPDATED – 1.31
  • Servant Grunt plushie available now!

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Frictional Games AB
Södra Strandgatan 4
252 24 Helsingborg
Sweden

Phone: +46 708 88 52 33



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Frictional Games AB
Stora Nygatan 36
211 37 Malmö
Sweden

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  • Amnesia:
    The Bunker
    Amnesia:
    Rebirth
    SOMA Amnesia: A
    Machine for Pigs
    Amnesia: The
    Dark Descent
    Penumbra
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