I recently came a across this article from AdventureGamers about puzzles, and it got me thinking. The article covers the different ways in which puzzles have been swapped for other activities over the years, something that I am very interested in. There is so much great about adventure games that just seem to be held back by their puzzles. It always seem that they break the flow of the experience. I find that many adventure games are more engaging to play when you have a walkthrough close at hand. Of course, consulting a guide has it own share of problems, and is far from an optimal way to play. Some other solution must exist.
Amnesia: A Machine For Pigs Status Update
Amnesia: A Machine For Pigs reached a major milestone last week when thechineseroom sent us their final version of the game, representing over a year’s worth of hard work. But don’t get too excited just yet!