Now that we’re in the process of hiring a new gameplay designer / programmer, it feels like a good time to talk about the hiring process here at Frictional Games. We’re a small company, so don’t hire tons of people, but we’ve still taken on quite a few over the years and have constantly evolved our strategies for doing so. Hopefully this article will be of help both to people who intend to hire others, and for those who want to apply for a job (with us or with anyone else).
Hiring: Gameplay Programmer / Designer
Frictional Games, the creators of Amnesia, SOMA and Penumbra, are looking for a gameplay programmer / designer to join our ranks. This is a full-time employment, working from home.