AMNESIA: THE BUNKER UPDATED – 1.1

Listen up, Soldat!

The Bunker just got updated with the latest stability fixes and improvements, providing a smoother and more stable experience.

Amnesia: The Bunker on Steam


Patch log may contain spoilers, beware!

Patch Log – Amnesia: The Bunker (Version 1.10)

Bug Fixes:

  • Fixed an issue where the game would crash when changing levels.
  • Resolved a crash occurring when a monster completed its pathfinding.
  • Got the LevelEditor to work as expected for mod makers
  • Fixed a bug causing the lamp to become stuck while pulling the string after level load.
  • Adjusted the behavior of the prisoner to prevent them from screaming in panic when hit with a gas grenade, providing an alternative way to deal with them without attracting the monster.
  • Rectified a situation where fog silhouettes would run in circles after the shotgunner was injured.
  • Fixed a bug causing the run toggle to stop functioning after changing the gamepad preset to “alt” and entering another map.
  • Corrected an issue where players could find one extra pocket bag beyond the available inventory slots on easy mode.
  • Fixed bug where you alt-tab to to accept changes to keybinds.
  • Fixed a scenario where the monster would appear in the main menu after starting a custom story.
  • Resolved an issue where the monster would get stuck in the maintenance map room after destroying a table, specifically due to an indestructible pox with cloth.
  • Fixed a problem with the cinematics of the game where the image distortion effects option would not deactivate properly, hindering gameplay and missing parts of the story.
  • Investigated and resolved an issue where the player could blow up the shortcut padlock from the wrong side of the door using a grenade, implementing a local fix.
  • Corrected a bug with the collision padlock that caused the shortcut door to remain locked and prevented the player from going through it.
  • Addressed an issue where the player could still get shot by the sniper even after leaving the pillbox.
  • Restored sound effects to the bandage animation in player_clean.ent.
  • Implemented measures to prevent the monster from clipping through doors, specifically addressing the safe room door where it was most noticeable.
  • Fixed several doors in the Maintenance area that couldn’t be fully opened, causing the stalker to get stuck in an open door loop until the player intervened. The affected doors include the Pantry door and Workshop doors.
  • Improved the ability to rotate locker combinations using the scroll wheel.
  • Restored sound effects to the Save lamp in Tunnels when it goes out.
  • Added a sound effect when disarming traps with the cutters.
  • Fixed the lack of physics sounds for the broken version of the Roman doors.
  • Corrected various geometry issues, including holes, flying decals, and see-through surfaces in multiple areas such as Maintenance stairs, Prison, Arsenal, Tunnels, and the Hub.
  • Ensured the prisoner would react appropriately when hit by a prop.
  • Resolved an issue where the sniper would only shoot one of the two helmets in the pillbox.

Note: This patch addresses the listed issues and aims to improve the overall gameplay experience in Amnesia: The Bunker. If you encounter any further problems or have additional feedback, please don’t hesitate to contact our support team here: https://frictionalgames.zendesk.com/hc/en-us

We can’t thank you enough for all the support and feedback we see in the social media channels. We see you, we hear you, we appreciate you.

Now head back down into the Bunker, Soldat. If you have completed the game on Easy or Normal, perhaps it’s time to give Hard mode a go?

 Enjoy!

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7 Replies to “AMNESIA: THE BUNKER UPDATED – 1.1”

  1. I’d like to report an issue with the xbox achievements. Collecting all 52 notes and photos is finicky but unlockable, roastmaster is also finicky. The biggest one is the final achievement “Croix de guerre” this on is bugged for a lot of people including myself. Thank you for an amazing horror experience and have a great day.

  2. Hi the game has multiple framerate drops and crashes several times especially in the maintenance area, it’s now totally unplayable with this save system! I’m on PS5, the game was installed on the SSD and tried in on the HDD but same problem 😡

  3. Was watching my friend play and he encountered a bug when he turned on the generator and the stopwatch did not sync correctly, it played the animation for the timer setting but the timer would not go down correctly,. The timer was stuck in position until he went back to the generator for the 2nd time.

  4. Is it normal for the monster to spawn every time I try to flare/shoot/gas/grenade the rats in the maintenance tunnel? He just camps that one hole for the whole game regardless of whatever I do, I think I’m soft locked. I’ve tried doing it in the dark and in the light, I’ve tried running and crouching, but each time I get knocked back by the monster and forced back into the generator room. Fyi he works completely fine but for some reason seems to snap to that one hole when I try to progress. I went down it a couple of times but now the section of the game is completely blocked off by the monster.

  5. Hi. Please fix bug where the monster can attack you as soon as you save. I saved at the candle and a fraction of a second later, the monster eats me. Now my only save for the game is ruined because every time I load it, the monster eats me immediately

  6. I didn’t know your games before A Amnesia the Bunker, and now you’re one of my favourite developers along with ID Software and From Software. Thank you for this terrifying but extremely immersive adventure. The addition of firearms is a superb innovation. I’ll be keeping an eye on everything you do in the future because I can’t wait to immerse myself in a new Amnesia adventure! Congratulations again on the sound design, level design and gameplay.

    What I liked most is that the hub music switches on and off when you lock and unlock doors, which is great because this music was my only comfort and when I had to go back into the infernal darkness, I was forced to unlock one of the doors and therefore say goodbye to this comforting music. I was horrified when I noticed that there was a monster hole in the hub and that I wasn’t going to be able to listen to that comforting music any more.

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