When making a horror game an important ingredient is the darkness. When in a dark place people tend to be more easily spooked and have a more vivid imagination, a genetic heritage passed on from our ancestors who were hunted by predators at night. Taking advantage of this is important and just changing the light level of an environment can make a huge difference in the scare factor.
Maps with s-tile
This post was meant to talk a bit about the Level Editor, but first I need to tell you about something you might not know… and it’s called tilemapping.
A History of violence. Part 1
Ever since I started working on horror games (first was a simple 2d game called Fiend) I have been thinking about what kind of combat one wants in a horror game.