“Please don’t leave me alone…” Here he is! The cross-century man himself, Simon Jarrett. With a body built to withstand deep underwater trenches and the mind of a lost puppy. After a chug of tracer fluid and meeting with (Dr. to be) David Munshi this man set out on the journey of a lifetime. A …
Amnesia: Rebirth – Five months later and SOMA sells 1M+ copies
It’s now been nearly 5 months since Rebirth was released and it’s high time we come to you with an update, don’t you think? But let’s start with an announcement that is even more overdue…
Winner showcase of Spring Art Jam 2020
Over the last few weeks of spring we held another Frictional Fan Jam, the theme of the season being Spring and/or Rebirth. It yielded amazing works, but here are the winners we chose!
A list of lists about games of the decade, and the Frictional Games games on them
At the beginning of 2010, Frictional Games was five guys who had made a mildly successful game, working off quickly dwindling resources.
At the end of the decade, Frictional Games had grown to be 25 people across two projects, supported by steady income from a cult hit and an indie darling.
9 Years, 9 Lessons on Horror
It has now been over 9 years since we released Amnesia: The Dark Descent. That is a bloody long time, and feels like we should celebrate that by talking about the craft of horror games.
Celebrating the 30th birthday of Simon Jarrett
As a small celebration we have collected 30 of some our favourite fan works of Simon, one for each year since his birth. In all honesty 30 is an arbitary number, a cutoff point to keep this post from being far too long. We love each and every one of your fan creations, as well as mods, meta commentary and even just coming together as a community.
Gregor Panič: Gameplay Programmer
Hi there! I’m Gregor and I’m a designer and programmer at Frictional, which means I’m responsible for all the fun events in our levels. Okay, maybe they’re fun just for us.
Max Lidbeck: Gameplay Programmer
I’m Max, and I do gameplay programming and design. I joined Frictional about a year and a half ago, and I’ve been working on one of our super secret projects since.
Q&A with Frictional writer Ian Thomas
On the last day of the cold January Will from Extra Credits sat down to stream SOMA, and for the first few hours of the game he was joined by his friend and Frictional employee Ian Thomas. Ian worked on scripting, coding, and level design for SOMA, and is now the Story Lead on one of Frictional’s two upcoming projects. During the stream he answered some questions from the viewers, ranging from what type of pizza he thinks Simon had in his fridge, to ways of minimising dissonance between the player and the character in a narrative game.
What is SOMA’s Safe Mode?
Tomorrow we will be releasing SOMA for Xbox One and along with this comes Safe Mode. This is a new way of playing the game that will also be available via Steam and GOG at the same time.