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[Model] Flail
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nkmol Offline
Senior Member

Posts: 252
Joined: Feb 2011
Reputation: 4
Post: #1
[Model] Flail
i've made a flail. I know how to pronounce it in Dutch xD
anyway, hope you guys like it Smile

[Image: goedendag.png]

here download link : http://www.2shared.com/file/Fk4MnsfJ/goedendag.html
(This post was last modified: 07-22-2011 02:44 PM by nkmol.)
07-21-2011 09:00 PM
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DonProtz Offline
Member

Posts: 99
Joined: Apr 2011
Reputation: 5
Post: #2
RE: [Model] Spikeball (don't know name of wep)
Looks good Nkmol Cool

haha nice chain Tongue
no really good work, did you edit it in modeleditor so the physics are working, espacially at the chain?

Hello my friend, stay a while and listen
07-21-2011 09:25 PM
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nkmol Offline
Senior Member

Posts: 252
Joined: Feb 2011
Reputation: 4
Post: #3
RE: [Model] Spikeball (don't know name of wep)
well the chain is one as you can see. But the handle and the ball will spin Tongue and chain sound is added at the chain Wink
thanks Big Grin
(This post was last modified: 07-21-2011 09:28 PM by nkmol.)
07-21-2011 09:26 PM
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DonProtz Offline
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Posts: 99
Joined: Apr 2011
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Post: #4
RE: [Model] Spikeball (don't know name of wep)
ah okay, that was enough work. perhaps you could make it a bit rusty or bloody ^^

Hello my friend, stay a while and listen
(This post was last modified: 07-21-2011 09:29 PM by DonProtz.)
07-21-2011 09:29 PM
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Roenlond Offline
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Posts: 331
Joined: Apr 2011
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Post: #5
RE: [Model] Spikeball (don't know name of wep)
The name is 'flail'. Looks good Smile
07-21-2011 09:49 PM
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nkmol Offline
Senior Member

Posts: 252
Joined: Feb 2011
Reputation: 4
Post: #6
RE: [Model] Flail
Thanks Big Grin

Tomorrow i'll create a joints at every chain part, for maximum bend performance Tongue
Also ill make some blood on the ball Smile
07-21-2011 10:28 PM
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graykin Online
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Posts: 309
Joined: Oct 2008
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Post: #7
RE: [Model] Flail
Keep the non-bloody version available, as we're not all sadistic blood-lusters. Big Grin

07-21-2011 10:37 PM
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Ghostflame Offline
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Posts: 152
Joined: Mar 2011
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Post: #8
RE: [Model] Flail
Nice, I've always liked flails. Tongue
07-22-2011 12:37 AM
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nkmol Offline
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Posts: 252
Joined: Feb 2011
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Post: #9
RE: [Model] Flail
hmmm, i've added joint at any part of the chain. it works perfect in the Model editor. But as soon i want to crap it, it goes crazy xD most of the time this is happening when a body part it into another body part, but checked and all was fine Confused btw, as soon i detach the handle, the handle is working and not flipping. this is also when i do this whith the spikeball. but when they are attached to each other, it goes crazy Wink
(This post was last modified: 07-22-2011 12:11 PM by nkmol.)
07-22-2011 12:08 PM
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Tenno Offline
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Posts: 294
Joined: May 2011
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Post: #10
RE: [Model] Flail
Great model, if only you could swing it into a grunts face Tongue

[Image: 29069he.gif]
07-22-2011 02:19 PM
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