Hi. My name is Miguel Nogueira and I am a concept artist and designer at Frictional Games. My job is to create art for concepts that we might or might not add to the game. The point of concept art and design is planting creative seeds in others through the means of art, to spark debate on the suggestions, and to bring the concepts to life from sketch to product.
Gregor Panič: Gameplay Programmer
Hi there! I’m Gregor and I’m a designer and programmer at Frictional, which means I’m responsible for all the fun events in our levels. Okay, maybe they’re fun just for us.
Alex Camilleri: Gameplay Programmer
Hi, my name is Alex and I am one of those people on this planet who make games for a living. I joined Frictional Games almost a year ago as a gameplay programmer & designer, and I am currently working on [REDACTED].
Max Lidbeck: Gameplay Programmer
I’m Max, and I do gameplay programming and design. I joined Frictional about a year and a half ago, and I’ve been working on one of our super secret projects since.
Meet Fredrik, our executive producer!
I like to think of myself as a fun-loving and easy-going guy who strives towards creativity on an exceptional level. Over the course of my career I’ve learnt, about myself, that I am not truly happy unless I am involved in something that sets out to break boundaries and creates something truly unique.
David Satzinger: Art Lead
Hello, my name is David and I’m the “General Purpose Visual Design” person at Frictional Games, and Art Director on one of our new projects. I’m one of the newer members of the team, with only a bit more than 3 years at Frictional under my belt. Originally I joined as a graphic designer to make in-game logos and GUI graphics for the company. My first release with Frictional was Amnesia: A Machine for Pigs, for which I made lots of 2D assets.
People of Frictional: Samuel Justice
My name is Samuel Justice. I became audio lead here at Frictional Games in February of this year. However, I’ve been directly and indirectly involved with the studio for 3 years. I work from home in a place called Worthing in England – a small seaside town that’s fairly sleepy.
Peter Wester: Engine programmer
I’m Peter Wester and I have been an Engine Programmer here at Frictional Games since late 2011.
I work from my apartment in Stockholm, Sweden. I used to have a nice big desk, but after getting a PS4 Devkit it has become cramped.
Steven Redmond: Gameplay Programmer
I’m Steve, another newcomer to the ranks of Frictional Games from the foggy British Isles. I joined around the same time as Ian give or take a few weeks and, like both Ian and Patrik, am responsible for level and gameplay scripting.
People of Frictional: Ian Thomas
I’m Ian, one of the handful of Brits on the Frictional team. Like Patrik, I’m a level scripter and gameplay programmer. I’m a recent recruit – I only joined Frictional in October 2013, and have been on SOMA since then.