For a long time we have been thinking about doing merchandise, but we never really felt that we had the time nor the proper partner. But recently we managed to free up some time and locate a nice partner in the form of Gametee. And after a few months of setup and work, the goodies are finally here!
Halloween sale, one week of horror
Amnesia & Penumbra are now available for as little as 5 USD! That is 75% off the regular price. You can get the games from our store and various partners on and off during the next week or so.
Amnesia – Two Years Later
It has now passed a little more than two years since we launched Amnesia and one year since the last report, so time for another! One would think that there is perhaps not much to be said this long after release, especially for a single player game with no built-in social features. But the fact is that Amnesia is still going very strong and 2012 will probably be the best financial year here at Frictional Games, which we would never had expected two years ago.
Humble Indie Bundle 5!
Humble Indie Bundle 5 is here! Pay what you want and get five games! Actually, beat the average to get five games or else you’ll “only” get four games.
Amnesia now available in the Mac App Store
Long overdue but finally Amnesia: The Dark Descent is available in the Mac App Store!
Happy Halloween!
Amnesia and Penumbra are massively discounted during the Halloween weekend. Why not put a game or two in the trick-or-treater’s little bucket?
Amnesia – One year later
A year has passed since we first released Amnesia and a lot has changed for us at Frictional Games since. We have gone from being pretty much out of money, to being financially stable in a way we never thought we would be. Everybody in the company has gotten raised salaries and we have more than enough money to complete our next game.
Amnesia: Post-Mortem
The story of Amnesia: The Dark Descent starts just as we were hard at work with Penumbra: Black Plague, a project that had been close to doom only a few months before. After various financial problems, Paradox Interactive had stepped in to provide the funds needed to complete the game.
Some Industry Reflections
One thing I have been thinking about recently, is the direction in which the indie game scene seems to be heading. This is something that can be seen in upcoming of games, various talks, articles and what is considered the largest recent successes. It is a direction that might have large consequences for the future of the medium.
Birth of a Monster part 4: It’s alive!
Before the model could be used in game, some other things was required. First the model needed to be rigged and skinned, a process where the mesh is connected to a skeleton. This skeleton then need to get animations and not until that was done where we able to get a it into the game. This job was made in part internally and partly by an external company. There were a lot of job put into this, but is unfortunately outside of the scope of the article. To some sum things up: we got the creature moving and it was now time to put inside the game.