As a modeler the first thing I noted about this character was that the concept design demanded it to be completely unique in all of its parts. Usually it is possible to mirror some parts (e.g. an arm, a leg or some cloth piece) to save texture space and maybe some production time when modeling game characters. Not so this time.
Birth of a Monster Part 2: Conceptualizing the Horror
Thomas gave me almost full creative freedom. The basic guidelines were that it had to be a humanoid and nothing like standard zombies, “The Infected” in Penumbra: Black Plague or the creatures in Dead Space. It should also fit the the story of demon-like creatures taking over human bodies and be super creepy. Apart from that, I was free to do pretty much what I wanted.
Birth of a Monster Part 1: Creating Unspeakable Guidelines
The following article outlines the process of creating a creature model from scratch for our first person horror game Amnesia: The Dark Descent. It will go through the basic thinking that went into the design of the enemy, how the concept images where made, how the mesh was built and finally how it was put into the game
Amnesia Retail Release, GDC & IGF
Tomorrow we will begin our journey to the GDC, during the exhibit days (March 2nd to 4th) we can be found showing Amnesia in the IGF Pavilion.
Four months after Amnesia’s release
Frictional Games have now officially existed for almost exactly four years (4 years and 7 days to be exact), Amnesia: The Dark Descent is our fourth game and it is now four month since we released it. Because of this we thought it was time for another round-up of sales and other stuff that has happened.
See you all next year!
From all of us, to all of you,
As the year is coming to an end, we here at Frictional Games would like to take a minute to reflect.
How the player becomes the protagonist
In Amnesia one of the main goals was for the player to become the protagonist. We wanted the player to think “I am” instead of “Daniel is” and in that way make it a very personal experience. The main motivation for this was of course to make the game scary, but also for the memories that were revealed to feel more personal for the player.
An Absolutely Horrific Sale & New Store For Mobile Payments
What would Halloween be without a bone chilling adventure? Why even get out of bed in the morning? Don’t hit that snooze button just yet, because Frictional Games has got your back. 50% discount!
Amnesia: The Dark Descent Mac & Linux updated to 1.0.1
It took a bit longer, but now the Mac and Linux versions of Amnesia: TDD has been updated to 1.0.1.
Amnesia: The Dark Descent updated to 1.0.1
Today we have released a patch for Amnesia: The Dark Descent. The main reason for the update is to make sure the Radeon X1000 Series of cards work as intended. We have also included a whole bunch of other fixes and changes, check our support page for me specific information.