In this blog post I will focus an underused combat mechanic: Chase Sequences. This type of “combat” is very common in horror movies, but quite rare in horror games. I will briefly discuss how we used it in Penumbra, problems it causes and how some other games have implemented it.
A History of violence. Part 1
Ever since I started working on horror games (first was a simple 2d game called Fiend) I have been thinking about what kind of combat one wants in a horror game.
Character Postmortem: Amabel Swanson
Tom (writer for Penumbra) has written a little post mortem on Dr Swanson.
Penumbra: Black Plague Awarded & Steam
Friday the 13th have by tradition been a day of horror and at Frictional we are always keen to keep traditions alive. What better day to announce that at this years “Dataspelsgalan”, the Swedish Games Industry yearly award show, Penumbra: Black Plague was awarded “Best Swedish Independent Game”!
Happy Holidays!
Another year soon at an end and here at Frictional we are closing to take a nice vacation until the beginning of next year. Time really goes by fast as on Thursday next week Frictional Games will turn two years old!
Requiem 1.0.1 update and reviews
A small patch has been released for Penumbra: Requiem.
Penumbra: Requiem released, trailer out and Mac & Linux in the works
Two days ago Penumbra: Requiem was released.
Penumbra: Requiem
As the release of Penumbra: Requiem for Windows is very close we have had the time to put up the website for the game. Also, Linux and Mac users should not feel left behind! Versions for these system are in the works and will be available quite soon.
Black Plague available for Mac & Linux – Windows gets Unbirth
Penumbra: Black Plague for Mac OS X & Linux released!
Regardless of your computer platform of choice it is now possible to enjoy the full Penumbra: Black Plague experience.
Multi-topic news!
We have had our hands full for the last couple of weeks and many things have been going on. So lets get right to it and report about it all!